Nikola L.
1 min readJul 6, 2019

Thanks for post , many people think it is bad to put more then ones ‘then’ ;)

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Nikola L.
Nikola L.

Written by Nikola L.

game dev javascript webGL/canvas2d/webRTC

Responses (1)

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You can avoid .then() chaining with async functions or asyncPipe, but either way, you’re still composing asynchronous functions and doing the same thing as chaining .then().
I don’t agree that it’s bad, and I can think of lots of things that could go wrong if you do silly things to avoid it.

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